![]() There is no way Unity talked to a single developer before launching this: developing in Unity is now straight-up a financial risk for: Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” ![]() “We chose this because each time a game is downloaded, the Unity Runtime is also installed. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” a Unity representative said in a blog post detailing the fee. Unity’s new pay structure ties a fee to game installs, when the Unity Runtime code is booted up on a player’s device, rather than a revenue sharing model. It’s the foundation for games like Pokémon Go, Hollow Knight, Rust, and Hearthstone, among plenty others. ![]() Unity is widely used by AAA studios, indie developers, and everybody in between. Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday - and it’s been almost universally condemned by the video game developer community on social media since the announcement went live.
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